My first stab at having the dog poo was simply instantiating a poo asset at the "appropriate" location, and having gravity take care of the rest. It wasn't particularly fun or satisfying though, so I've had in my mind for some time that a particle e...
I've been trying to resist the urge to dive into the comfortable and familiar world of just writing code, as the game is nothing without art. In that vein, I created a fresh project and copied in some code from the sandbox I showed in the last post (...
I'm starting my first game project. Being suitably inspired by the game Hades (and the accompanying documentary), I thought "what better way to take a break from writing code during the working week, than writing a slightly different type of code...